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Cognition & Attention

Attention Types

Focused, sustained, divided, selective, hyperfocus, hypofocus — the geometry of where the mind lands.

31 entries

All behaviors in Attention Types

System: reward

Attention Residue

The leftover cognitive trace of a prior task that lingers after you have switched to a new one — Sophie Leroy's 2009 finding that part of your attention stays with the unfinished work, quietly degrading the performance of whatever you turned to next.

System: reward

Attention Switching Cost

The hidden tax the brain pays each time attention is re-aimed from one task to another — a brief residue of the prior task that lingers in working memory and degrades the next one, often invisible to the person paying it.

System: reward

Attentional Blink

A brief, involuntary refractory period — roughly 200 to 500 milliseconds — after your attention has locked onto a target, during which a second target arriving in that window will go almost entirely unseen even though your eyes were looking right at it.

System: reward

Attentional Bottleneck

The hard structural limit — first named by Donald Broadbent in 1958 — on how much information your attention can deeply process at one time, explaining why two simultaneous demands almost always degrade each other rather than both being met.

System: reward

Attentional Hijacking

The capture of attention against its owner's intention by stimuli engineered to exploit the orienting reflex — notifications, autoplay, infinite scroll, variable rewards — turning the body's salience detector into a route for someone else's revenue.

System: reward

Attentional Stickiness

Difficulty disengaging attention from a stimulus that has captured it — the eyes or the mind staying on a thing past the point of utility, often on something emotionally weighted, often producing the rumination-shaped residue the loop did not promise.

System: reward

Boredom Tolerance

The capacity to remain present to a state of low external stimulation without immediately routing the body to a faster reward — the foundational attentional skill underneath deep work, real rest, and the kinds of integration that only happen when nothing else is happening.

System: reward

Bottom-Up Capture

Stimulus-driven, exogenous attention — when a salient signal in the environment grabs awareness before any deliberate choice, sometimes serving you and sometimes hijacking you.

System: reward

Change Blindness

The failure to notice large, often obvious visual changes in a scene when the change is masked by a brief interruption — a blink, a flicker, a cut — even when you are looking right at the place where the change occurred.

System: reward

Cocktail-Party Effect

Colin Cherry's classic finding that you can selectively attend to one conversation in a noisy room while still detecting your own name in an unattended one — a demonstration of how selective attention actually works.

System: reward

Cognitive Absorption

A state of deep, near-total engagement with a task or piece of media in which self-awareness recedes and time compresses — flow-adjacent but not identical, and whose density depends entirely on what was being absorbed by.

System: reward

Continuous Partial Attention

A modern attentional posture — named by Linda Stone — of keeping a low-grade scan running across many sources at once, never landing fully on any of them, in service of not missing the most important signal in the field.

System: reward

Default Mode Drift

The neural correlate of mind-wandering — the brain's default mode network coming online when external task demand drops, producing self-referential drift that can deposit as creative insight or accumulate as rumination depending on what the system finds there.

System: reward

Diffuse Attention

A soft-focus, receptive mode of attention that lets the whole field be present without selecting a single object — the complement to focused attention, and the substrate for insight, creativity, and rest.

System: reward

Divided Attention

The attempt to attend to two or more streams at the same time — a call and an email, a conversation and a child's homework — by rapidly switching the spotlight rather than truly splitting it.

System: reward

Flow State

Csikszentmihalyi's name for the high-deposit attentional state that emerges when a meaningful challenge meets matched skill — total absorption, automatic action, and a felt sense that the work is itself the reward.

System: reward

Focused Attention

Single-pointed attention concentrated on one object — the breath, a sound, a candle, a problem — held with the explicit intention to return whenever the mind drifts.

System: reward

Hyperfocus

An intense, narrow absorption in one stream that excludes nearly everything else — sometimes a healthy flow state, sometimes a residue-accumulating escape that locks the body in and the world out.

System: reward

Hypofocus

Chronically under-engaged attention — a mild scatter that never quite lands on anything, never quite drifts into honest rest, and produces effort across the day without depositing meaning anywhere.

System: reward

Inattentional Blindness

The complete failure to notice a fully visible, often striking stimulus — Simons and Chabris's gorilla in the basketball video — because attention was committed elsewhere, demonstrating that seeing is something the brain actively allocates rather than passively receives.

System: reward

Inattentive Drift

The slow, passive loss of task focus that happens without intent and without alarm — attention does not lurch elsewhere, it simply leaks away from what you are doing until you notice, minutes later, that you have not been here.

System: reward

Mind-Wandering

The spontaneous drift of attention away from the immediate environment toward internal content — memories, plans, rehearsals, daydreams — which Killingsworth and Gilbert showed occupies roughly half of waking life and tends to leave the wanderer less happy than the moment they wandered from.

System: reward

Multitasking Illusion

The false but durable belief that attention can be split across two cognitively demanding tasks at once, when what is actually happening is rapid switching with a residue tax — the illusion survives because each switch produces a small felt-win that the Reward System logs as progress.

System: reward

Open Awareness

A non-selective mode of attention that monitors the whole field of experience as it arises, without choosing or pursuing any particular object — the open-monitoring end of the meditative spectrum.

System: reward

Salience Capture

A specific instance of bottom-up capture in which attention is pulled by a stimulus with high salience — brightness, motion, novelty, personal relevance — most often weaponised today by notifications and engineered interfaces.

System: reward

Selective Attention

The capacity to filter one stream of signal out of a busy field — one voice in a crowded room, one task in a noisy day — by amplifying what matters and damping what does not.

System: reward

Spontaneous Thought

Unprompted mental content that arises without deliberate effort — images, associations, fragments, half-formed ideas — which can either deposit as creative insight or accumulate as residue depending on the system that receives it.

System: reward

Sustained Attention

The capacity to keep attention on a single stream — a task, a conversation, a body of text — over time, including the small re-aimings that happen when the mind drifts and you bring it back without drama.

System: reward

Task-Unrelated Thought

The research term — abbreviated TUT — for thought that occurs during an ongoing task but is not about the task, capturing the specific, measurable form of mind-wandering that cognitive scientists study in the lab and that quietly degrades performance in the wild.

System: reward

Top-Down Attention

Goal-directed, endogenous attention — the executive control network pointing awareness at what you have chosen to attend to, against the pull of whatever else is competing for it.

System: reward

Vigilance Decrement

The measured drop in performance over time on sustained monitoring tasks — the inability to maintain alert attention for long stretches without targets, even when the task itself is consequential.

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Attention Types — Cognition & Attention | DojoWell Atlas